﻿using System.Collections.Generic;
using Terraria;
using Terraria.DataStructures;
using WorseGame.Common.Cores.Custom.Structs;

namespace WorseGame.Common.Cores.Custom.Interfaces
{
    public interface ICatchPool
    {
        public List<CatchWeight> PotentialCatches
        {
            get;
            set;
        }
        public uint Priority
        {
            get;
        }
        public bool CompleteOverride
        {
            get;
        }
        public bool IsPoolActive(FishingAttempt attempt, Projectile bobber);
    }
}